Skeletal Rage: EXTREMITIES
Readme Updated: Tuesday, October 11, 2005
© Copyright 2003-2005 by Nikhil Sharma (aka, desmasic)
This Readme for Skeletal Rage (SR mode) shows 'some' units with details on their abilities and difficulty level. Do note that there are more units (or will be in future versions) including custom heroes with new abilities/ultimates. Also, Dota/Air Assault mix mode introduces more units, esp. more NPCs.
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| Slave Difficulty: Easy Difficulty (upgraded): n/a Upgrades To: n/a Created In: Skeletal Portal / Damned Store Slave is your captured worker used to create Damned Store (near mines to collect gold), or repair vehicles or buildings. They don't have any special damage, so don't bother using them to attack or even rush anyone. Thanks to their fast speeds, they can escape enemies most of the time. |
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| Skeleton Difficulty: Easy Difficulty (upgraded): n/a Upgrades To: n/a Created In: Skeletal Portal Skeletons are your default melee units with excellent resistance to ranged units. Though they seem weak most of the times, if upgraded and used with ranged units like Burning Archers or Emusa Mage, they can proved destructive. |
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| Skeletal Mage Difficulty: Easy Difficulty (upgraded): Medium Upgrades To: Emusa Mage Created In: Mage Turmoil Mage's are very useful and deadly when used at the right time cause of their ability to rejunvate any unit's (including their own) health. Though weaker than Emusa Mage (available when upgraded), Mage can be used very early along with some melee unit to launch a deadly attack. |
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| Emusa Mage Difficulty: Medium Difficulty (upgraded): Hard Upgrades To: n/a Created In: Mage Turmoil Emusa Mage is more powerful form of the regular mage capable of not only rejunvating health, but slowing down enemies with their everlasting freezing missiles. When fully upgraded, they can prove to be very resistant in battle. |
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| Skeletal Archer Difficulty: Easy Difficulty (upgraded): Medium Upgrades To: Burning Archer Created In: Mystic Shrine Almost as powerful as mage's, archers can be used to carry out a lethal rushing attack as well. Thanks to their long ranged attacks, they can turn their opponents to dust even before they reach anywhere near them (archers). The biggest problem with Archers is the low health and armor. |
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| Burning Archer Difficulty: Medium Difficulty (upgraded): Hard Upgrades To: n/a Created In: Mystic Shrine Even better than normal Archers, thanks to their long ranged attacks, they can turn their opponents to dust even before they reach anywhere near them (archers). Burning archers can not only be upgraded with even longer range, but faster firing rate and more. |
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| Battle Streak Difficulty: Easy Difficulty (upgraded): n/a Upgrades To: n/a Created In: n/a Streak isn't created, but spawned every few min's in your base. The moment the current Streak dies, a new one will be spawned at your base. Battle Streak is fast but lacks the added punch of Scorpio when it comes to damage and health. Best used against buildings, has splash damage. |
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| Scorpio Difficulty: Medium Difficulty (upgraded): n/a Upgrades To: n/a Created In: n/a Scorpio isn't created, but spawned every few min's in your base. The moment the current Scorpio dies, a new one will be spawned at your base. Scorpio is slower than Battle Streak when it comes to speed but added damage and health gives it an edge. Best used against buildings, has splash damage. |
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| Guardians Difficulty: Medium Difficulty (upgraded): Hard Upgrades To: n/a Created In: n/a Guardians are spawned when any hero uses the 'Summon Guardians' ability. During this ability, for few seconds, Hero turns invulnerable and 200+ HP are restored, when the summon is finished, 6 guardians spawn surrounding the hero. Guardians are fast, and can resist some amount of damage. Some upgrades available for Skeletons are applied to Guardians as well when researched, upgrading guardians to not only stand more damage, but attack with twice the effect. |
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| Soul Reaver Difficulty: Hard Difficulty (upgraded): n/a Upgrades To: n/a Created In: Mystic Shrine Soul Reaver is what you call the 'deadly' assassin. An army of Reaver's can take on huge amount of damage, esp cause they are invulnerable to spells and can do some deadly damage. When you see your enemy using them, you better prepare Burning Archers and Emusa Mage's for counter attack, else you will be down in no time. |
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| Mammoth Difficulty: Hard Difficulty (upgraded): n/a Upgrades To: n/a Created In: Mystic Shrine Trained to stand and deliver some heavy damage, Mammoths are best used against buildings. Don't rush them in front when enemy has Archers or Mage's with heavy damage cause they will kill Mammoths faster. Better clear enemy troops with other units before sending in the Mammoths. |
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| The Summoner Difficulty: n/a Difficulty (upgraded): n/a Upgrades To: n/a Created In: n/a A worshipper has been seen near the Juggernaut Spawning area recently. He doesn't talk to no one, doesn't attack anyone, but who is he?. |
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| Lord Juggernaut Difficulty: Hard Difficulty (upgraded): n/a Upgrades To: n/a Created In: n/a The infamous guardian of the Juggernaut from previous versions of SR returns with even deadly magic at his side. Beware, when you capture Juggernaut, better get rid of the Lord at the same time, cause he will follow Juggernaut everywhere until he is destroyed. |
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| Juggernaut Difficulty: Hard Difficulty (upgraded): n/a Upgrades To: n/a Created In: n/a A mystical vehicle developed by hell raiders used to wreak havoc on humans years ago. Now, only one of them is left, and it is even deadlier upgrade to it's previous versions. Spawning at the center of the map every 3 min's and guarded by it's owner from hell, you got to have this baby on your side when it spawns before your enemy takes control. Every time the Juggernaut is destroyed, it re spawns at the center of the map and a timer is shown with the countdown. |