| CryptiKarma One Page To Rule Them All..Webpages.. |
|||
| BLOG | |||
| Skeletal Rage 2 Custom map with AI for Warcraft3: TFT |
|||
| DOWNLOAD
|
|||
Skeletal Rage 2 completely revamps the old SR gameplay and brings to you a new detailed and gore-filled version of the battle arena. Arena where chaotic battles are a norm and the fallen walk again compelled to fight in a brutal war in the 'Skeletal Rage' or 'Capture the Flag' modes. Enter the all new arena. now even more gothic and "alive" with all new sfxs, skins and level design. Play against mortals online or against the good 'ol SR-AI in single player (offline). This mod has recieved it's final update/release. Skeletal Rage 2 (SP/MP) completely revamps the old SR gameplay and brings to you a new detailed and gore-filled version where chaotic battles are a norm and the fallen walk again compelled, to fight in a brutal war in 'Skeletal Rage' or 'Capture the Flag' modes. More screenshots can be found at the moddb page.
|
|||
|
|||
|
|||
| LEVEL-13 Unofficial patch and map-pack for SWAT-4 |
|||
| DOWNLOAD
|
|||
Level-13, is a map pack which contains 'updated' versions of official (MP) maps created by Irrational for SWAT 4. But not only official, any user created maps are also supported (SP/MP). Professional players will find updated spawn points, level design and lightning in all maps provided. There are some minor weapon tweaks, but nothing that will change damage or recoil of any weapon unrealistically. Minor changes with weapons like a little more realistic recovery rate for crosshair, improved zoom, more clip counts (only those that require) increased grenades affect (CS lasts longer and has larger radius, same goes for bangs, stinger do a little more damage). |
|||
|
|||
|
|||
| Following maps/campaigns are all old projects which were pretty much completed or released in alpha state: |
|||
| Princess Chronicles | 1.02b | DOWNLOAD | Single Player campaign for Warcraft3: TFT |
This map (first made in 2004) is the first map I ever made with Wc3 Ed for ROC and was originally what UNDERWORLD: TLON was called back in 2004. This map has now been drastically improved and updated for the Underworld campaign. The download however contains filler storyline and should be an entertaining run for most players. NOTE: Requires TFT patch 122a to play. |
|||
| Nodes Assault | 1.0 | DOWNLOAD | SP/MP custom map for Warcraft3: TFT |
| Inspired by Unreal Tournament 2004's Onslaught mode, in Nodes Assault your goal is to destroy your enemy's power cores one after another in a sequence until his base is 'unlocked' and becomes vulnerable to damage. | |||
| Skeletal Rage | 0.7 | DOWNLOAD | SP/MP custom map for Warcraft3: TFT |
| This is the first Skeletal Rage (SR) map which has a completely different gameplay style compared to SR2. Visit the moddb page for more info and screenshots. | |||
|
|||
|
|||
| Following projects are now being worked upon as standalone single player games: |
|||
|
|||
| Random Reasons
|
|||
Random Reasons (RR) is based on my own theory of 'fictional realism'. In the frozen fictional world of RR you will fight for survival by taking the most 'logical' and 'realistic' steps. In RR you will learn to survive out in the cold, you will learn to use heat to your advantage, you will learn to make friends and then betray them (if you want) and you will also learn that your actions WILL have consequences that you must face. More screenshots can be found at the moddb page. |
|||
|
|||
| UNDERWORLD: The Legend of Nephthys
|
|||
When titans were born, they created gods and the universe as their playground. When gods were created, they unleashed their pawns in this playground only to turn against their creators. In the world of Underworld, you aren't leading your armies into battle but you ARE a part of one. More screenshots can be found at the moddb page. |
|
||
| Night of the Dead
|
|||
This map was originally created for NOTD3, but I dropped out of the team because of lack of time on my part to work on this map further. These screenshots are from those areas which were finished by that time. |
|||
|
|||